1.
Pre-Production
1.1.
Introduction
1.2.
Storyboarding
1.3.
Character and
Model Design
1.4.
Sound Design
1.5.
Technical Tests
1.6.
Production Scheduling
2.
Modeling
Basics
2.1.
Introduction
2.2.
Polygonal Modeling
2.3.
Splines and Patches
2.4.
Coordinate Systems
2.5.
Viewing Windows
2.6.
Geometric Primitives
2.7.
Transformations
2.8.
Common Modeling
Techniques
2.9.
Hierarchies
2.10.
Booleans and Trims
2.11.
Basic Deformations
3.
Rendering
Basics
3.1.
Introduction
3.2.
The Camera
3.3.
Lights
3.4.
Surface
Characteristics
3.5.
Shading Algorithms
3.6.
Rendering Algorithms
3.7.
Background Images
3.8.
Surface Texture
Mapping
3.9.
Solid Texture Mapping
3.10.
Final Rendering
4.
Animation
Basics
4.1.
Introduction
4.2.
Keyframing
4.3.
Interpolations
4.4.
Parameter-curve
Editing
4.5.
Dope Sheet Editing
4.6.
Forward Kinematics
4.7.
Inverse Kinematics
4.8.
Motion Paths
4.9.
Shape
Deformations
4.10.
Camera Animation
4.11.
Animating Lights and
Surface Properties
4.12.
Pose-based Animation
5.
Advanced
Modeling
5.1.
Introduction
5.2.
Virtual Sculpting
5.3.
Digitizing Techniques
5.4.
Procedural Modeling
5.5.
Stitched Patches
5.6.
Subdivision Surfaces
5.7.
Displacement Mapping
5.8.
Hair and Fur
5.9.
Paint-based Modeling
5.10.
Higher-level
Primitives
6.
Advanced Rendering
6.1.
Introduction
6.2.
Atmospheric Effects
6.3.
Fractals
6.4.
Lighting Subtleties
6.5.
Advanced Texturing
6.6.
Texturing Polygons
6.7.
Background Shaders
6.8.
Non-Photorealistic
Rendering
6.9.
Reflection Maps and
Environment Procedures
6.10.
More Rendering
Algorithms
6.11.
Rendering for Output
7.
Advanced
Animation
7.1.
Introduction
7.2.
Animated
Fillets
7.3.
Limits and
Constraints
7.4.
Metaballs
7.5.
Expressions and
Driven Keys
7.6.
Motion Dynamics:
Principles, Rigid Bodies
7.7.
Soft-Body Dynamics
7.8.
Particle Systems
7.9.
Cloth Dynamics
7.10.
Motion Capture
7.11.
Camera-Motion Mapping
7.12.
Character Rigging:
Movement Controls
7.13.
Character Rigging:
Deformation Controls
7.14.
Facial Animation
7.15.
Non-Linear Animation
8.
Post-Production
8.1.
Introduction
8.2.
Compositing
8.3.
Editing